#ifndef CSEE_H
#define CSEE_H

class cSSE{
public:
HWND  me;
sList SpriteSets;
sList Population;
Image Tiles;
sCombo cboDetail;
HWND  PalView;
HWND  SprView;
int   Create();
SprGBuf SpritePreview;
SprGBuf Ingame;
u32     GUT;
u32     PUT;
int SlightChange();
int GetSet();
int DecodeSet();
int LoadSprite();
int SetupPreview(SprGBuf* SprG);
u32 usedGFX;
u32 usedPAL;
u8  graphics[0x8000];
GFXData gfxinfo[16];  
PalData palinfo[16]; 
sprite_entry spriteset[15];
long pal[512];
int SetInfo();
TileBuffer SprGraphics;
int CreateSpriteWindow();
int CreatePalWindow();
u8 total;
};
#endif